Project case study
Old Cave Environment Study

Our role
What Thunder Noise handled.
A finished pixel-art environment study used here to show the type of scene-first presentation needed for in-engine level art case studies.
Final environment
Finished scenes before process.



From art to game
Assets become a playable environment.


In-engine breakdown
Scene layers prepared for proof.
Gameplay proof
Prepared for video capture.
The final page is built to prioritize a muted 10-30 second gameplay loop once real engine footage is available.
Technical notes
TODO: add real engine notes for this project.
Credits
- Thunder Noise
- Environment Art / Level Art / Scene Composition

